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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UPCGData
- UPCGSettingsInterface
- UPCGSettings
- UPCGBlueprintSettings
References
| Module | PCG |
| Header | /Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGExecuteBlueprint.h |
| Include | #include "Elements/PCGExecuteBlueprint.h" |
Syntax
UCLASS&40;BlueprintType, ClassGroup&61;&40;Procedural&41;&41;
class UPCGBlueprintSettings : public UPCGSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UPCGBlueprintElement > | BlueprintElementInstance | ||
| TSubclassOf< UPCGBlueprintElement > | BlueprintElementType | ||
| bool | bTrackActorsOnlyWithinBounds | If this is checked, found actors that are outside component bounds will not trigger a refresh. | |
| TArray< FName > | TrackedActorTags |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UPCGBlueprintElement > | |||
| TSubclassOf< UPCGBlueprintElement > | |||
| void | OnBlueprintChanged
(
UBlueprint* InBlueprint |
||
| void | OnBlueprintElementChanged
(
UPCGBlueprintElement* InElement |
||
| void | |||
| void | SetElementType
(
TSubclassOf< UPCGBlueprintElement > InElementType, |
||
| void | |||
| void | |||
| void | |||
| void |
Overridden from UPCGSettings
| Type | Name | Description | |
|---|---|---|---|
| FName | Derived classes can implement this to expose additional name information in the logs | ||
| void | ApplyDeprecationBeforeUpdatePins
(
UPCGNode* InOutNode, |
UpdatePins will kick off invalid edges, so this is useful for moving edges around in case of pin changes. | |
| void | ApplyPreconfiguredSettings
(
const FPCGPreConfiguredSettingsInfo& InPreconfiguredsInfo |
||
| FPCGElementPtr | |||
| void | There is a weird issue where the BP class is not set correctly in some Server cases. | ||
| TArray< FPCGSettingsOverridableParam > | Can be overridden to add more custom params (like in BP). | ||
| FName | |||
| FText | |||
| UObject * | Override this class to provide an UObject to jump to in case of double click on node ie. returning a blueprint instance will open the given blueprint in its editor. | ||
| FLinearColor | |||
| TArray< FPCGPreConfiguredSettingsInfo > | Return preconfigured info that will be filled in the editor palette action, allowing to create pre-configured settings | ||
| void | GetTrackedActorKeys
(
FPCGActorSelectionKeyToSettingsMap& OutKeysToSettings, |
Derived classes must implement this to communicate dependencies on external actors | |
| EPCGSettingsType | GetType () |
||
| bool | To be removed when we support automatic override of BP params. | ||
| TArray< FPCGPinProperties > | Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | ||
| bool | If there are preconfigured info, we can skip the default settings and only expose pre-configured actions in the editor palette | ||
| TArray< FPCGPinProperties > |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | BeginDestroy () |
Called before destroying the object. | |
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. | |
| void | PreEditChange
(
FProperty* PropertyAboutToChange |
This is called when a property is about to be modified externally |
Deprecated Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bCanBeMultithreaded_DEPRECATED | ||
| TSubclassOf< UPCGBlueprintElement > | BlueprintElement_DEPRECATED |