Navigation
API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements > API/Plugins/PCG/Elements/UPCGBlueprintElement
Syntax
UPROPERTY (BlueprintReadWrite, EditDefaultsOnly, Category=Settings)
bool bRequiresGameThread
Remarks
Controls whether this node execution can be run from a non-game thread. This is not related to the Loop functions provided/implemented in this class, which should always run on any thread.