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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements > API/Plugins/PCG/Elements/UPCGBlueprintElement
Syntax
UPROPERTY&40;BlueprintReadWrite, EditDefaultsOnly, AdvancedDisplay, Category&61;Settings&41;
bool bIsCacheable
Remarks
Controls whether results can be cached so we can bypass execution if the inputs & settings are the same in a subsequent execution. If you have implemented the IsCacheableOverride function, then this value is ignored. Note that if your node relies on data that is not directly tracked by PCG or creates any kind of artifact (adds components, creates actors, etc.) then it should not be cacheable.