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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements > API/Plugins/PCG/Elements/UPCGBlueprintElement
Syntax
UPROPERTY&40;BlueprintReadWrite, EditDefaultsOnly, Category&61;Settings&41;
bool bCanBeMultithreaded
Remarks
Controls whether this node execution can be run from a non-game thread. This is not related to the Loop functions provided/implemented in this class, which should always run on any thread.