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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements > API/Plugins/PCG/Elements/UPCGBlueprintElement
References
| Module | PCG |
| Header | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGExecuteBlueprint.h |
| Include | #include "Elements/PCGExecuteBlueprint.h" |
UFUNCTION (BlueprintNativeEvent, Category="PCG|Execution")
bool IsCacheableOverride() const
Remarks
Override for the IsCacheable node property when it depends on the settings in your node. If true, the node will be cached, if not it will always be executed.