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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements
References
| Module | PCG |
| Header | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGSplineMeshParams.h |
| Include | #include "Elements/PCGSplineMeshParams.h" |
Syntax
USTRUCT (BlueprintType )
struct FPCGSplineMeshParams
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bScaleMeshToBounds | Scale mesh to the spline control point bounds. | |
| bool | bScaleMeshToLandscapeSplineFullWidth | Scale the mesh to the full width of the Landscape Spline (including Falloff). | |
| bool | bSmoothInterpRollScale | If true, will use smooth interpolation (ease in/out) for Scale, Roll, and Offset along this section of spline. | |
| FVector | EndPosition | ||
| float | EndRollDegrees | ||
| FVector2D | EndScale | ||
| FVector | EndTangent | ||
| EPCGSplineMeshForwardAxis | ForwardAxis | Chooses the forward axis for the spline mesh orientation. | |
| float | NaniteClusterBoundsScale | How much to scale the calculated culling bounds of Nanite clusters after deformation. | |
| float | SplineBoundaryMax | Maximum coordinate along the spline forward axis which corresponds to end of spline. | |
| float | SplineBoundaryMin | Minimum coordinate along the spline forward axis which corresponds to start of spline. | |
| FVector | SplineUpDir | Axis (in component space) that is used to determine X axis for coordinates along spline. | |
| FVector | StartPosition | ||
| float | StartRollDegrees | ||
| FVector2D | StartScale | ||
| FVector | StartTangent |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FPCGSplineMeshParams& Other |