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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements > API/Plugins/PCG/Elements/FPCGCreateCollisionDataElement
- IPCGElement::CanExecuteOnlyOnMainThread()
- FPCGCreateCollisionDataElement::CanExecuteOnlyOnMainThread()
References
| Module | PCG |
| Header | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGCreateCollisionData.h |
| Include | #include "Elements/PCGCreateCollisionData.h" |
virtual bool CanExecuteOnlyOnMainThread
(
FPCGContext * Context
) const
Remarks
Loading needs to be done on the main thread and accessing objects outside of PCG might not be thread safe, so taking the safe approach.