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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements
References
| Module | PCG |
| Header | /Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGActorSelector.h |
| Include | #include "Elements/PCGActorSelector.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FPCGActorSelectorSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| EPCGActorFilter | ActorFilter | Which actors to consider. | |
| EPCGActorSelection | ActorSelection | ||
| TSubclassOf< AActor > | ActorSelectionClass | ||
| FName | ActorSelectionTag | ||
| bool | bDisableFilter | Enables/disables fine-grained actor filtering options. | |
| bool | bIgnoreSelfAndChildren | If true, ignores results found from within this actor's hierarchy | |
| bool | bIncludeChildren | Whether to consider child actors. | |
| bool | bMustOverlapSelf | ||
| bool | bSelectMultiple | If true processes all matching actors, otherwise returns data from first match. | |
| bool | bShowActorFilter | Properties used to hide some fields when used in different contexts. | |
| bool | bShowActorSelection | ||
| bool | bShowActorSelectionClass | ||
| bool | bShowIncludeChildren | ||
| bool | bShowSelectMultiple |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FPCGActorSelectionKey | |||
| FName | GetTaskName
(
const FText& Prefix |
||
| FText | |||
| FPCGActorSelectorSettings | ReconstructFromKey
(
const FPCGActorSelectionKey& InKey |