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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Data > API/Plugins/PCG/Data/UPCGWorldVolumetricData
- UPCGSpatialData::CopyInternal()
- UPCGVolumeData::CopyInternal()
- UPCGWorldVolumetricData::CopyInternal()
References
| Module | PCG |
| Header | /Engine/Plugins/Experimental/PCG/Source/PCG/Public/Data/PCGWorldData.h |
| Include | #include "Data/PCGWorldData.h" |
| Source | /Engine/Plugins/Experimental/PCG/Source/PCG/Private/Data/PCGWorldData.cpp |
virtual UPCGSpatialData &42; CopyInternal&40;&41; const
Remarks
TODO not sure what this would mean. Without a direction, this means perhaps finding closest point on any collision surface? Should we implement this disabled? virtual bool ProjectPoint(const FTransform& InTransform, const FBox& InBounds, const FPCGProjectionParams& InParams, FPCGPoint& OutPoint, UPCGMetadata* OutMetadata) const;