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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Data > API/Plugins/PCG/Data/UPCGTextureData > API/Plugins/PCG/Data/UPCGTextureData/Initialize
References
| Module | PCG |
| Header | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGTextureData.h |
| Include | #include "Data/PCGTextureData.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Data/PCGTextureData.cpp |
bool Initialize
(
UTexture * InTexture,
uint32 InTextureIndex,
const FTransform & InTransform,
bool bCreateCPUDuplicateEditorOnly
)
Remarks
Initialize this data. Can depend on async texture operations / async GPU readbacks. Should be polled until it returns true signaling completion, and then IsInitialized() is used to verify the initialization was successful and data is ready to use.