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  1. Epic GamesDeveloper
  2. UPCGSpatialData::CopyInternal

UPCGSpatialData::CopyInternal

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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Data > API/Plugins/PCG/Data/UPCGSpatialData

  • UPCGSpatialData::CopyInternal()
  • UPCGCollisionShapeData::CopyInternal()
  • UPCGDifferenceData::CopyInternal()
  • UPCGIntersectionData::CopyInternal()
  • UPCGLandscapeData::CopyInternal()
  • UPCGLandscapeSplineData::CopyInternal()
  • UPCGPointData::CopyInternal()
  • UPCGPrimitiveData::CopyInternal()
  • UPCGProjectionData::CopyInternal()
  • UPCGSplineProjectionData::CopyInternal()
  • UPCGRenderTargetData::CopyInternal()
  • UPCGSplineData::CopyInternal()
  • UPCGSplineInteriorSurfaceData::CopyInternal()
  • UPCGSplineProjectionData::CopyInternal()
  • UPCGTextureData::CopyInternal()
  • UPCGUnionData::CopyInternal()
  • UPCGVolumeData::CopyInternal()
  • UPCGWorldVolumetricData::CopyInternal()
  • UPCGWorldRayHitData::CopyInternal()
  • UPCGWorldVolumetricData::CopyInternal()

References

   
Module PCG
Header /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGSpatialData.h
Include #include "Data/PCGSpatialData.h"
virtual UPCGSpatialData * CopyInternal() const  

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