Navigation
API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Data > API/Plugins/PCG/Data/UPCGIntersectionData
- UObject::PostLoad()
- UPCGIntersectionData::PostLoad()
References
| Module | PCG |
| Header | /Engine/Plugins/Experimental/PCG/Source/PCG/Public/Data/PCGIntersectionData.h |
| Include | #include "Data/PCGIntersectionData.h" |
| Source | /Engine/Plugins/Experimental/PCG/Source/PCG/Private/Data/PCGIntersectionData.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.