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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Data > API/Plugins/PCG/Data/FPCGCollisionWrapper
References
| Module | PCG |
| Header | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGCollisionWrapperData.h |
| Include | #include "Data/PCGCollisionWrapperData.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Data/PCGCollisionWrapperData.cpp |
bool Prepare
(
const IPCGAttributeAccessor * Accessor,
const IPCGAttributeAccessorKeys * Keys,
TArray < FSoftObjectPath > & MeshPathsToLoad
)
Remarks
Advanced API - allows to do async loading as we separate the mesh finding part from the body creation part.