Navigation
API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/APCGWorldActor
References
| Module | PCG |
| Header | /Engine/Plugins/PCG/Source/PCG/Public/PCGWorldActor.h |
| Include | #include "PCGWorldActor.h" |
bool DoesSerializedPartitionActorExist
(
const FGuid & GridGuid,
uint32 GridSize,
const FIntVector & GridCoords
) const
Remarks
Returns true if there is record of a partition actor living in a certain grid cell, regardless of whether or not it is loaded.