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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/APCGPartitionActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString GetPCGPartitionActorName
(
const FPCGGridDescriptor& GridDescriptor, |
Grid/PCGPartitionActor.h | ||
static FString GetPCGPartitionActorName
(
uint32 GridSize, |
Gets the name this partition actor should have. | Grid/PCGPartitionActor.h |
GetPCGPartitionActorName(const FPCGGridDescriptor &, const FIntVector &)
| Name | GetPCGPartitionActorName |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Grid/PCGPartitionActor.h |
| Include Path | #include "Grid/PCGPartitionActor.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Grid/PCGPartitionActor.cpp |
static FString GetPCGPartitionActorName
(
const FPCGGridDescriptor & GridDescriptor,
const FIntVector & GridCoords
)
GetPCGPartitionActorName(uint32, const FIntVector &, bool)
Description
Gets the name this partition actor should have. This does not respect traditional PA name contents like GridGuid, ShouldIncludeGridSizeInName, or ContextHash.
| Name | GetPCGPartitionActorName |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Grid/PCGPartitionActor.h |
| Include Path | #include "Grid/PCGPartitionActor.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Grid/PCGPartitionActor.cpp |
static FString GetPCGPartitionActorName
(
uint32 GridSize,
const FIntVector & GridCoords,
bool bRuntimeGenerated
)