| PositionAlpha |
float |
Range 0-1, default is 1. |
Core/PBIKSolver.h |
- BlueprintReadWrite
- EditAnywhere
- Category=RootPosition
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|
| PositionAlphaX |
float |
Range 0-1, default is 1. Blend contribution to position offset in the X axis in component space. |
Core/PBIKSolver.h |
- BlueprintReadWrite
- EditAnywhere
- Category=RootPosition
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|
| PositionAlphaY |
float |
Range 0-1, default is 1. Blend contribution to position offset in the Y axis in component space. |
Core/PBIKSolver.h |
- BlueprintReadWrite
- EditAnywhere
- Category=RootPosition
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|
| PositionAlphaZ |
float |
Range 0-1, default is 1. Blend contribution to position offset in the Z axis in component space. |
Core/PBIKSolver.h |
- BlueprintReadWrite
- EditAnywhere
- Category=RootPosition
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|
| RotationAlpha |
float |
Range 0-1, default is 0. |
Core/PBIKSolver.h |
- BlueprintReadWrite
- EditAnywhere
- Category=RootRotation
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|
| RotationAlphaX |
float |
Range 0-1, default is 1. Blend contribution to rotation offset in the X axis in component space. |
Core/PBIKSolver.h |
- BlueprintReadWrite
- EditAnywhere
- Category=RootRotation
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|
| RotationAlphaY |
float |
Range 0-1, default is 1. Blend contribution to rotation offset in the Y axis in component space. |
Core/PBIKSolver.h |
- BlueprintReadWrite
- EditAnywhere
- Category=RootRotation
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|
| RotationAlphaZ |
float |
Range 0-1, default is 1. Blend contribution to rotation offset in the Z axis in component space. |
Core/PBIKSolver.h |
- BlueprintReadWrite
- EditAnywhere
- Category=RootRotation
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|