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API > API/Plugins > API/Plugins/PBIK
| Name | FPBIKWorkData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/FullBodyIK/Source/PBIK/Public/RigUnit_PBIK.h |
| Include Path | #include "RigUnit_PBIK.h" |
Syntax
USTRUCT ()
struct FPBIKWorkData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPBIKWorkData() |
RigUnit_PBIK.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bNeedsInit | bool | RigUnit_PBIK.h |
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| BoneSettingToSolverBoneIndex | TArray< int32 > | RigUnit_PBIK.h |
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| HashInitializedWith | uint32 | RigUnit_PBIK.h |
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| Solver | FPBIKSolver | RigUnit_PBIK.h |
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| SolverBoneToElementIndex | TArray< int32 > | RigUnit_PBIK.h |
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