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API > API/Plugins > API/Plugins/OptimusCore
| Name | UOptimusNode_Comment |
| Type | class |
| Header File | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNode_Comment.h |
| Include Path | #include "OptimusNode_Comment.h" |
Syntax
UCLASS (MinimalAPI, Hidden)
class UOptimusNode_Comment : public UOptimusNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UOptimusNode → UOptimusNode_Comment
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBubbleVisible | bool | Whether to show a zoom-invariant comment bubble when zoomed out (making the comment readable at any distance). | OptimusNode_Comment.h |
|
| bColorBubble | bool | Whether to use Comment Color to color the background of the comment bubble shown when zoomed out. | OptimusNode_Comment.h |
|
| Comment | FString | Comment to show | OptimusNode_Comment.h |
|
| CommentColor | FLinearColor | Color to style comment with | OptimusNode_Comment.h |
|
| FontSize | int32 | Size of the text in the comment box | OptimusNode_Comment.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnPropertyChangedDelegate | FOnOptimusCommentNodePropertyChanged | OptimusNode_Comment.h | ||
| Size | FDeprecateSlateVector2D | OptimusNode_Comment.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FString & GetComment() |
OptimusNode_Comment.h | ||
FOnOptimusCommentNodePropertyChanged & GetOnPropertyChanged() |
OptimusNode_Comment.h | ||
const UE::Slate::FDeprecateVector2DResult & GetSize() |
OptimusNode_Comment.h | ||
void SetComment
(
const FString& InNewComment |
OptimusNode_Comment.h | ||
bool SetSize
(
const UE::Slate::FDeprecateVector2DParameter& InSize |
OptimusNode_Comment.h |
Overridden from UOptimusNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetNodeCategory() |
Returns the node class category. This is used for categorizing the node for display. | OptimusNode_Comment.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
OptimusNode_Comment.h |