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API > API/Plugins > API/Plugins/OptimusCore > API/Plugins/OptimusCore/UOptimusNodePin
- UObject::PostLoad()
- UOptimusNodePin::PostLoad()
References
| Module | OptimusCore |
| Header | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNodePin.h |
| Include | #include "OptimusNodePin.h" |
| Source | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Private/OptimusNodePin.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.