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Unreal Engine C++ API Reference > Plugins > OptimusCore > UOptimusNodeGraph
References
Module | OptimusCore |
Header | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNodeGraph.h |
Include | #include "OptimusNodeGraph.h" |
Source | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Private/OptimusNodeGraph.cpp |
TSet < UOptimusComponentSourceBinding * > GetComponentSourceBindingsForPin
(
const UOptimusNodePin * InNodePin,
const FOptimusPinTraversalContext & InContext
) const
Remarks
Get all unique component bindings that lead to this pin. Note that only pins with a zero or single bindings are considered valid. We return all of them however for error messaging.