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API > API/Plugins > API/Plugins/OptimusCore > API/Plugins/OptimusCore/UOptimusNodeGraph
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DuplicateNodes
(
const TArray< UOptimusNode* >& InNodes, |
Duplicate a collection of nodes from the same graph, using the InPosition position to be the top-left origin of the pasted nodes. | OptimusNodeGraph.h |
|
bool DuplicateNodes
(
const TArray< UOptimusNode* >& InNodes, |
OptimusNodeGraph.h |
DuplicateNodes(const TArray< UOptimusNode * > &, const FVector2D &)
Description
Duplicate a collection of nodes from the same graph, using the InPosition position to be the top-left origin of the pasted nodes.
| Name | DuplicateNodes |
| Type | function |
| Header File | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNodeGraph.h |
| Include Path | #include "OptimusNodeGraph.h" |
| Source | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Private/OptimusNodeGraph.cpp |
UFUNCTION (BlueprintCallable, Category=OptimusNodeGraph)
bool DuplicateNodes
(
const TArray < UOptimusNode * > & InNodes,
const FVector2D & InPosition
)
DuplicateNodes(const TArray< UOptimusNode * > &, const FVector2D &, const FString &)
| Name | DuplicateNodes |
| Type | function |
| Header File | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNodeGraph.h |
| Include Path | #include "OptimusNodeGraph.h" |
| Source | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Private/OptimusNodeGraph.cpp |
bool DuplicateNodes
(
const TArray < UOptimusNode * > & InNodes,
const FVector2D & InPosition,
const FString & InActionName
)