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API > API/Plugins > API/Plugins/OptimusCore
| Name | UOptimusDeformerInstanceSettings |
| Type | class |
| Header File | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusDeformerInstance.h |
| Include Path | #include "OptimusDeformerInstance.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, BlueprintType)
class UOptimusDeformerInstanceSettings : public UMeshDeformerInstanceSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMeshDeformerInstanceSettings → UOptimusDeformerInstanceSettings
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bindings | TArray< FOptimusDeformerInstanceComponentBinding > | Array of binding descriptions. | OptimusDeformerInstance.h |
|
| Deformer | TWeakObjectPtr< UOptimusDeformer > | Stored weak pointer to a deformer. | OptimusDeformerInstance.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetComponentBindings
(
UOptimusDeformer* InDeformer, |
Get an array of recommended component bindings, based on the stored settings. | OptimusDeformerInstance.h | |
void InitializeSettings
(
UOptimusDeformer* InDeformer, |
Setup the object. This initializes the binding names and the primary binding component. | OptimusDeformerInstance.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UOptimusComponentSourceBinding const * GetComponentBindingByName
(
FName InBindingName |
Get a full component source binding object by binding name. Used only by details customization. | OptimusDeformerInstance.h |