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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UOptimusNode * ResolveNodePath
(
const FString& InPath |
Takes a node path string and attempts to resolve it to a specific node | OptimusDeformer.h | |
UOptimusNode * ResolveNodePath
(
const FStringView InPath, |
OptimusDeformer.h |
ResolveNodePath(const FString &)
Description
Takes a node path string and attempts to resolve it to a specific node
| Name | ResolveNodePath |
| Type | function |
| Header File | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusDeformer.h |
| Include Path | #include "OptimusDeformer.h" |
| Source | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Private/OptimusDeformer.cpp |
virtual UOptimusNode * ResolveNodePath
(
const FString & InPath
)
The node found from this path, or nullptr if nothing was found.
ResolveNodePath(const FStringView, FStringView &)
| Name | ResolveNodePath |
| Type | function |
| Header File | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusDeformer.h |
| Include Path | #include "OptimusDeformer.h" |
| Source | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Private/OptimusDeformer.cpp |
UOptimusNode * ResolveNodePath
(
const FStringView InPath,
FStringView & OutRemainingPath
) const