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A container class that owns component source bindings. This is used to ensure we don't end up with a namespace clash between graphs, variables, bindings and resources.
| Name | UOptimusComponentSourceBindingContainer |
| Type | class |
| Header File | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusDeformer.h |
| Include Path | #include "OptimusDeformer.h" |
Syntax
UCLASS ()
class UOptimusComponentSourceBindingContainer : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UOptimusComponentSourceBindingContainer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bindings | TArray< TObjectPtr< UOptimusComponentSourceBinding > > | OptimusDeformer.h |