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Unreal Engine C++ API Reference > Plugins > OptimusCore > UOptimusComponentSource
References
Module | OptimusCore |
Header | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusComponentSource.h |
Include | #include "OptimusComponentSource.h" |
virtual TArray < FName > GetExecutionDomains() const
Remarks
Returns the available execution contexts. The first context is a preferred context when setting initial data domain for a resource.