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Interface that provides a mechanism to add pins to node from existing pins
| Name | IOptimusNodeAdderPinProvider |
| Type | class |
| Header File | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/IOptimusNodeAdderPinProvider.h |
| Include Path | #include "IOptimusNodeAdderPinProvider.h" |
Syntax
class IOptimusNodeAdderPinProvider
Structs
| Name | Remarks |
|---|---|
| FAdderPinAction |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FAdderPinAction > GetAvailableAdderPinActions
(
const UOptimusNodePin* InSourcePin, |
IOptimusNodeAdderPinProvider.h | ||
bool RemoveAddedPins
(
TConstArrayView< UOptimusNodePin* > InAddedPinsToRemove |
IOptimusNodeAdderPinProvider.h | ||
TArray< UOptimusNodePin * > TryAddPinFromPin
(
const FAdderPinAction& InSelectedAction, |
Make sure pins created this way don't have different names each time the function is called. | IOptimusNodeAdderPinProvider.h |