Navigation
Unreal Engine C++ API Reference > Plugins > OptimusCore > IOptimusNodeAdderPinProvider
References
Module | OptimusCore |
Header | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/IOptimusNodeAdderPinProvider.h |
Include | #include "IOptimusNodeAdderPinProvider.h" |
TArray < UOptimusNodePin * > TryAddPinFromPin
(
const FAdderPinAction & InSelectedAction,
UOptimusNodePin * InSourcePin,
FName InNameToUse
)
Remarks
Make sure pins created this way don't have different names each time the function is called. Because this function is called during undo/redo, output has to be stable(same input gives same output)