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The context used for doing the pin traversal using the IOptimusNodePinRouter interface. This structure keeps track of where the traversal arrived from, so that we can exit at the same point. This is required because for functions, multiple reference nodes can refer to the same graph, including the same entry/return nodes.
| Name | FOptimusPinTraversalContext |
| Type | struct |
| Header File | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/IOptimusNodePinRouter.h |
| Include Path | #include "IOptimusNodePinRouter.h" |
Syntax
struct FOptimusPinTraversalContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ReferenceNesting | TArray< const IOptimusNodePinRouter *, TInlineAllocator< 4 > > | IOptimusNodePinRouter.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
FOptimusPinTraversalContext const& RHS |
IOptimusNodePinRouter.h |