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API > API/Plugins > API/Plugins/OperatorStackEditor
Represent the current context we customize for the whole operator stack
| Name | FOperatorStackEditorContext |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/OperatorStack/Source/OperatorStack/Public/Contexts/OperatorStackEditorContext.h |
| Include Path | #include "Contexts/OperatorStackEditorContext.h" |
Syntax
struct FOperatorStackEditorContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Contexts/OperatorStackEditorContext.h | |||
FOperatorStackEditorContext
(
const TArray< TSharedPtr< FOperatorStackEditorItem > >& InItems |
Contexts/OperatorStackEditorContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TConstArrayView< TSharedPtr< FOperatorStackEditorItem > > GetItems() |
Items we want to customize | Contexts/OperatorStackEditorContext.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FOperatorStackEditorContext& InOther |
Contexts/OperatorStackEditorContext.h |