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API > API/Plugins > API/Plugins/OpenColorIO > API/Plugins/OpenColorIO/UOpenColorIOConfiguration
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetRenderResources
(
ERHIFeatureLevel::Type InFeatureLevel, |
Get the shader and optionally lookup texture resources to be used by the color transform render pass specified by the settings parameter. | OpenColorIOConfiguration.h | |
bool GetRenderResources
(
ERHIFeatureLevel::Type InFeatureLevel, |
OpenColorIOConfiguration.h |
GetRenderResources(ERHIFeatureLevel::Type, const FOpenColorIOColorConversionSettings &, FOpenColorIOTransformResource *&, TArray< TWeakObjectPtr< UTexture > > &)
Description
Get the shader and optionally lookup texture resources to be used by the color transform render pass specified by the settings parameter.
| Name | GetRenderResources |
| Type | function |
| Header File | /Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIOConfiguration.h |
| Include Path | #include "OpenColorIOConfiguration.h" |
| Source | /Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Private/OpenColorIOConfiguration.cpp |
bool GetRenderResources
(
ERHIFeatureLevel::Type InFeatureLevel,
const FOpenColorIOColorConversionSettings & InSettings,
FOpenColorIOTransformResource *& OutShaderResource,
TArray < TWeakObjectPtr < UTexture > > & OutTextureResources
)
GetRenderResources(ERHIFeatureLevel::Type, const FOpenColorIOColorConversionSettings &, FOpenColorIOTransformResource *&, TSortedMap< int32, TWeakObjectPtr< UTexture > > &)
| Name | GetRenderResources |
| Type | function |
| Header File | /Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIOConfiguration.h |
| Include Path | #include "OpenColorIOConfiguration.h" |
| Source | /Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Private/OpenColorIOConfiguration.cpp |
bool GetRenderResources
(
ERHIFeatureLevel::Type InFeatureLevel,
const FOpenColorIOColorConversionSettings & InSettings,
FOpenColorIOTransformResource *& OutShaderResource,
TSortedMap < int32, TWeakObjectPtr < UTexture > > & OutTextureResources
)