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Handles finished shader compile jobs, applying of the shaders to their config asset, and some error handling
| Name | FOpenColorIOShaderCompilationManager |
| Type | class |
| Header File | /Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIOShaderCompilationManager.h |
| Include Path | #include "OpenColorIOShaderCompilationManager.h" |
Syntax
class FOpenColorIOShaderCompilationManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOpenColorIOShaderCompilationManager() |
OpenColorIOShaderCompilationManager.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FOpenColorIOShaderCompilationManager() |
OpenColorIOShaderCompilationManager.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| JobQueue | TArray< FShaderCommonCompileJobPtr > | OpenColorIOShaderCompilationManager.h | ||
| OpenColorIOShaderMapJobs | TMap< int32, FOpenColorIOShaderMapCompileResults > | Map from shader map Id to the compile results for that map, used to gather compiled results. | OpenColorIOShaderCompilationManager.h | |
| PendingFinalizeOpenColorIOShaderMaps | TMap< int32, FOpenColorIOShaderMapFinalizeResults > | Map from shader map id to results being finalized. | OpenColorIOShaderCompilationManager.h | |
| WorkerInfos | TArray< struct FOpenColorIOShaderCompileWorkerInfo * > | OpenColorIOShaderCompilationManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddJobs
(
TArray< FShaderCommonCompileJobPtr > InNewJobs |
OpenColorIOShaderCompilationManager.h | ||
void FinishCompilation
(
const TCHAR* InTransformName, |
OpenColorIOShaderCompilationManager.h | ||
void ProcessAsyncResults() |
OpenColorIOShaderCompilationManager.h | ||
void Tick
(
float DeltaSeconds |
OpenColorIOShaderCompilationManager.h |