Navigation
API > API/Plugins > API/Plugins/OpenCVHelper > API/Plugins/OpenCVHelper/FOpenCVHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ProjectPoints
(
const TArray< FVector >& ObjectPoints, |
Project the input object points to the 2D image plane defined by the input camera intrinsics and camera pose | OpenCVHelper.h | |
static bool ProjectPoints
(
const TArray< FVector >& ObjectPoints, |
Project the input object points to the 2D image plane defined by the input camera intrinsics and camera pose | OpenCVHelper.h |
ProjectPoints(const TArray< FVector > &, const FVector2D &, const FVector2D &, const TArray< float > &, const FTransform &, TArray< FVector2f > &)
Description
Project the input object points to the 2D image plane defined by the input camera intrinsics and camera pose
| Name | ProjectPoints |
| Type | function |
| Header File | /Engine/Plugins/Runtime/OpenCV/Source/OpenCVHelper/Public/OpenCVHelper.h |
| Include Path | #include "OpenCVHelper.h" |
| Source | /Engine/Plugins/Runtime/OpenCV/Source/OpenCVHelper/Private/OpenCVHelper.cpp |
static bool ProjectPoints
(
const TArray < FVector > & ObjectPoints,
const FVector2D & FocalLength,
const FVector2D & ImageCenter,
const TArray < float > & DistortionParameters,
const FTransform & CameraPose,
TArray < FVector2f > & OutImagePoints
)
ProjectPoints(const TArray< FVector > &, const FVector2D &, const FVector2D &, const TArray< float > &, const FTransform &, TArray< FVector2D > &)
Description
Project the input object points to the 2D image plane defined by the input camera intrinsics and camera pose
| Name | ProjectPoints |
| Type | function |
| Header File | /Engine/Plugins/Runtime/OpenCV/Source/OpenCVHelper/Public/OpenCVHelper.h |
| Include Path | #include "OpenCVHelper.h" |
| Source | /Engine/Plugins/Runtime/OpenCV/Source/OpenCVHelper/Private/OpenCVHelper.cpp |
static bool ProjectPoints
(
const TArray < FVector > & ObjectPoints,
const FVector2D & FocalLength,
const FVector2D & ImageCenter,
const TArray < float > & DistortionParameters,
const FTransform & CameraPose,
TArray < FVector2D > & OutImagePoints
)