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API > API/Plugins > API/Plugins/OodleNetworkHandlerComponent > API/Plugins/OodleNetworkHandlerComponent/UOodleNetworkTrainerCommandlet
Description
Handles the 'AutoGenerateDictionaries' command, which is used to automatically detect packet captures and produce dictionaries
This is done, by iterating every directory within "*Game*\Saved\Oodle\Server", and using all capture files within each directory, to generate a dictionary name "*Game**DirectoryName*.udic", stored in "*Game*\Content\Oodle".
For example, captures in "OrionGame\Saved\Oodle\Server\Input", generate "OrionGame\Content\Oodle\OrionGameInput.udic".
| Name | HandleAutoGenerateDictionaries |
| Type | function |
| Header File | /Engine/Plugins/Compression/OodleNetwork/Source/Classes/OodleNetworkTrainerCommandlet.h |
| Include Path | #include "OodleNetworkTrainerCommandlet.h" |
| Source | /Engine/Plugins/Compression/OodleNetwork/Source/Private/OodleNetworkTrainerCommandlet.cpp |
bool HandleAutoGenerateDictionaries
(
int32 ChangelistNumber
)
Whether or not the command executed successfully