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Archive for handling packet capture (.ucap) files
| Name | FPacketCaptureArchive |
| Type | class |
| Header File | /Engine/Plugins/Compression/OodleNetwork/Source/Public/OodleNetworkArchives.h |
| Include Path | #include "OodleNetworkArchives.h" |
Syntax
class FPacketCaptureArchive : public FOodleNetworkArchiveBase
Inheritance Hierarchy
- FArchiveState → FArchive → FArchiveProxy → FOodleNetworkArchiveBase → FPacketCaptureArchive
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPacketCaptureArchive
(
FArchive& InInnerArchive |
Base constructor | OodleNetworkArchives.h |
Structs
| Name | Remarks |
|---|---|
| FCaptureHeader | Capture file header |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendPacketFile
(
FPacketCaptureArchive& InPacketFile |
Used for merging multiple packet files. Appends the specified packet file to this one. | OodleNetworkArchives.h | |
uint32 GetPacketCount() |
Returns PacketCount, the total number of packets in the file | OodleNetworkArchives.h | |
void SerializeCaptureHeader () |
Serializes the file header, containing the file format UID (magic) and file version | OodleNetworkArchives.h | |
void SerializePacket
(
void* PacketData, |
Serialize an individual packet to/from the archive. | OodleNetworkArchives.h |