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Archive for handling UE Oodle dictionary (.udic) files
| Name | FOodleNetworkDictionaryArchive |
| Type | class |
| Header File | /Engine/Plugins/Compression/OodleNetwork/Source/Public/OodleNetworkArchives.h |
| Include Path | #include "OodleNetworkArchives.h" |
Syntax
class FOodleNetworkDictionaryArchive : public FOodleNetworkArchiveBase
Inheritance Hierarchy
- FArchiveState → FArchive → FArchiveProxy → FOodleNetworkArchiveBase → FOodleNetworkDictionaryArchive
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOodleNetworkDictionaryArchive
(
FArchive& InInnerArchive |
Base constructor | OodleNetworkArchives.h |
Classes
| Name | Remarks |
|---|---|
| FDictionaryHeader | Dictionary file header |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Header | FDictionaryHeader | The dictionary file header | OodleNetworkArchives.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SerializeDictionaryAndState
(
uint8*& DictionaryData, |
Serializes raw dictionary data and compressor state to/from file, compressing/decompressing the data as needed | OodleNetworkArchives.h | |
void SerializeHeader() |
Serializes initial basic header values | OodleNetworkArchives.h | |
void SetDictionaryHeaderValues
(
int32 InHashTableSize, |
Sets dictionary header values, that should be set prior to serializing the header to file | OodleNetworkArchives.h |