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AOnlineBeacon |
Base class for beacon communication (Unreal Networking, but outside normal gameplay traffic) |
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AOnlineBeaconClient |
Base class for any unique beacon connectivity, paired with an AOnlineBeaconHostObject implementation |
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AOnlineBeaconHost |
Main actor that listens for side channel communication from another Unreal Engine application |
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AOnlineBeaconHostObject |
Base class for any unique beacon connectivity, paired with an AOnlineBeaconClient implementation |
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APartyBeaconClient |
A beacon client used for making reservations with an existing game session |
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APartyBeaconHost |
A beacon host used for taking reservations for an existing game session |
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ASpectatorBeaconClient |
A beacon client used for making reservations with an existing game session |
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ASpectatorBeaconHost |
A beacon host used for taking reservations for an existing game session |
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ATestBeaconClient |
A beacon client used for making reservations with an existing game session |
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ATestBeaconHost |
A beacon host used for taking reservations for an existing game session |
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FAchievementWriteDelegate |
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FBlueprintFindSessionsResultDelegate |
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FBlueprintSessionResult |
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FFindTurnBasedMatchCallbackProxyMatchmakerDelegate |
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FInAppPurchaseProductInfo2 |
Copyright Epic Games, Inc. All Rights Reserved. |
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FInAppPurchaseProductRequest2 |
Micro-transaction request information |
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FInAppPurchaseQuery2Result |
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FInAppPurchaseReceiptInfo2 |
Micro-transaction purchase information |
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FInAppPurchaseRestoreInfo2 |
Micro-transaction purchase information |
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FInAppPurchaseRestoreResult2 |
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FInAppPurchaseResult2 |
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FLeaderboardQueryResult |
Copyright Epic Games, Inc. All Rights Reserved. |
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FLocalVoiceData |
Container for unprocessed voice data |
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FOnLeaderboardFlushed |
Copyright Epic Games, Inc. All Rights Reserved. |
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FOnlineConnectionResult |
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FOnlineLogoutResult |
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FOnlineProxyInAppCheckoutResult |
Copyright Epic Games, Inc. All Rights Reserved. |
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FOnlineProxyInAppReceiptsResult |
Copyright Epic Games, Inc. All Rights Reserved. |
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FOnlineProxyStoreOffer |
Offer entry for display from online store |
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FOnlineShowLoginUIResult |
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FOnlineSubsystemUtilsModule |
Online subsystem utils module class Misc functionality where dependency on the engine code is allowed (OnlineSubsystem is not allowed to require engine dependencies) |
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FOnlineTurnBasedMatchResult |
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FOnlineVoiceImpl |
The generic implementation of the voice interface |
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FPartyBeaconCrossplayPlatformMapping |
Platform mapping for crossplay checks |
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FPartyReservation |
A whole party reservation |
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FPlayerReservation |
A single player reservation |
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FRemoteTalkerDataImpl |
Remote voice data playing on a single client |
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FSortedVoicePacketNode |
FSortedVoicePacketNode This structure represents an individual packet in the FVoicePacketBuffer. |
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FSpectatorReservation |
A whole Spectator reservation |
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FVoiceAmplitudeData |
Container for voice amplitude data |
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FVoiceDataImpl |
Holds the current voice packet data state |
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FVoiceEndpoint |
Small class that manages an audio endpoint. |
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FVoiceEngineImpl |
Generic implementation of voice engine, using Voice module for capture/codec |
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FVoicePacketBuffer |
FVoicePacketBuffer This class is used to handle sorting of packets as they arrive. |
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FVoicePacketImpl |
Defines the data involved in a voice packet |
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IOnlineSubsystemUtils |
Interface class for various online utility functions |
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UAchievementBlueprintLibrary |
Library of synchronous achievement calls. |
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UAchievementQueryCallbackProxy |
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UAchievementWriteCallbackProxy |
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UConnectionCallbackProxy |
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UCreateSessionCallbackProxy |
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UDestroySessionCallbackProxy |
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UEndMatchCallbackProxy |
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UEndTurnCallbackProxy |
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UFindSessionsCallbackProxy |
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UFindTurnBasedMatchCallbackProxy |
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UInAppPurchaseCallbackProxy2 |
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UInAppPurchaseCheckoutCallbackProxy |
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UInAppPurchaseFinalizeProxy |
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UInAppPurchaseQueryCallbackProxy2 |
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UInAppPurchaseReceiptsCallbackProxy |
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UInAppPurchaseRestoreCallbackProxy2 |
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UIpConnection |
A state system of the address resolution functionality. |
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UIpNetDriver |
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UJoinSessionCallbackProxy |
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ULeaderboardBlueprintLibrary |
A beacon host used for taking reservations for an existing game session |
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ULeaderboardFlushCallbackProxy |
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ULeaderboardQueryCallbackProxy |
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ULogoutCallbackProxy |
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UOnlineSessionClient |
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UPartyBeaconState |
A beacon host used for taking reservations for an existing game session |
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UQuitMatchCallbackProxy |
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UShowLoginUICallbackProxy |
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USpectatorBeaconState |
A beacon host used for taking reservations for an existing game session |
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UTurnBasedBlueprintLibrary |
Library of synchronous achievement calls. |
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UVoipListenerSynthComponent |
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