Navigation
API > API/Plugins > API/Plugins/OnlineSubsystemUtils
| Name | UShowLoginUICallbackProxy |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/ShowLoginUICallbackProxy.h |
| Include Path | #include "ShowLoginUICallbackProxy.h" |
Syntax
UCLASS (MinimalAPI)
class UShowLoginUICallbackProxy : public UBlueprintAsyncActionBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintAsyncActionBase → UShowLoginUICallbackProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UShowLoginUICallbackProxy
(
const FObjectInitializer& ObjectInitializer |
ShowLoginUICallbackProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnFailure | FOnlineShowLoginUIResult | Called when there is an unsuccessful query. | ShowLoginUICallbackProxy.h |
|
| OnSuccess | FOnlineShowLoginUIResult | Called when there is a successful query. | ShowLoginUICallbackProxy.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PlayerControllerWeakPtr | TWeakObjectPtr< APlayerController > | The player controller triggering things. | ShowLoginUICallbackProxy.h | |
| WorldContextObject | UObject * | The world context object in which this call is taking place. | ShowLoginUICallbackProxy.h |
Functions
Public
Overridden from UBlueprintAsyncActionBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
ShowLoginUICallbackProxy.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UShowLoginUICallbackProxy * ShowExternalLoginUI
(
UObject* WorldContextObject, |
Shows the login UI for the currently active online subsystem, if the subsystem supports a login UI. | ShowLoginUICallbackProxy.h |
|