Navigation
API > API/Plugins > API/Plugins/OnlineSubsystemUtils
| Name | UQuitMatchCallbackProxy |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/QuitMatchCallbackProxy.h |
| Include Path | #include "QuitMatchCallbackProxy.h" |
Syntax
UCLASS (MinimalAPI)
class UQuitMatchCallbackProxy : public UOnlineBlueprintCallProxyBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintAsyncActionBase → UOnlineBlueprintCallProxyBase → UQuitMatchCallbackProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UQuitMatchCallbackProxy
(
const FObjectInitializer& ObjectInitializer |
QuitMatchCallbackProxy.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UQuitMatchCallbackProxy() |
QuitMatchCallbackProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnFailure | FEmptyOnlineDelegate | Called when there is an unsuccessful query. | QuitMatchCallbackProxy.h |
|
| OnSuccess | FEmptyOnlineDelegate | Called when there is a successful query. | QuitMatchCallbackProxy.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MatchID | FString | The MatchID of the match to quit. | QuitMatchCallbackProxy.h | |
| Outcome | EMPMatchOutcome::Outcome | The outcome (won/lost/quit/etc.) of the match. | QuitMatchCallbackProxy.h | |
| PlayerControllerWeakPtr | TWeakObjectPtr< APlayerController > | The player controller triggering things. | QuitMatchCallbackProxy.h | |
| TurnTimeoutInSeconds | int32 | If the match isn't over, this will be how much time the next player will have to complete their turn. | QuitMatchCallbackProxy.h | |
| WorldContextObject | UObject * | The world context object in which this call is taking place. | QuitMatchCallbackProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void QuitMatchDelegate
(
FString MatchID, |
QuitMatchCallbackProxy.h |
Overridden from UBlueprintAsyncActionBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
QuitMatchCallbackProxy.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UQuitMatchCallbackProxy * QuitMatch
(
UObject* WorldContextObject, |
Quits the turn based match. | QuitMatchCallbackProxy.h |
|