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API > API/Plugins > API/Plugins/OnlineSubsystemUtils
| Name | ULogoutCallbackProxy |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/LogoutCallbackProxy.h |
| Include Path | #include "LogoutCallbackProxy.h" |
Syntax
UCLASS (MinimalAPI)
class ULogoutCallbackProxy : public UBlueprintAsyncActionBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintAsyncActionBase → ULogoutCallbackProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULogoutCallbackProxy
(
const FObjectInitializer& ObjectInitializer |
LogoutCallbackProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnFailure | FOnlineLogoutResult | Called when the logout completed unsuccessfully. | LogoutCallbackProxy.h |
|
| OnSuccess | FOnlineLogoutResult | Called when the logout completed successfully. | LogoutCallbackProxy.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnLogoutCompleteDelegateHandle | FDelegateHandle | LogoutCallbackProxy.h | ||
| PlayerControllerWeakPtr | TWeakObjectPtr< APlayerController > | The player controller triggering things. | LogoutCallbackProxy.h | |
| WorldContextObject | UObject * | The world context object in which this call is taking place. | LogoutCallbackProxy.h |
Functions
Public
Overridden from UBlueprintAsyncActionBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
LogoutCallbackProxy.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ULogoutCallbackProxy * Logout
(
UObject* WorldContextObject, |
Logs out of the online service. | LogoutCallbackProxy.h |
|