Navigation
API > API/Plugins > API/Plugins/OnlineSubsystemUtils > API/Plugins/OnlineSubsystemUtils/UFindTurnBasedMatchCallbackProxy
References
| Module | OnlineSubsystemUtils |
| Header | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/FindTurnBasedMatchCallbackProxy.h |
| Include | #include "FindTurnBasedMatchCallbackProxy.h" |
| Source | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/FindTurnBasedMatchCallbackProxy.cpp |
UFUNCTION (BlueprintCallable,
Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"),
Category="Online|TurnBased")
static UFindTurnBasedMatchCallbackProxy * FindTurnBasedMatch
(
UObject * WorldContextObject,
class APlayerController * PlayerController,
TScriptInterface < ITurnBasedMatchInterface > MatchActor,
int32 MinPlayers,
int32 MaxPlayers,
int32 PlayerGroup,
bool ShowExistingMatches
)
Remarks
Use the platform matchmaking service (like Game Center) to find a match.