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API > API/Plugins > API/Plugins/OnlineSubsystemUtils > API/Plugins/OnlineSubsystemUtils/UFindTurnBasedMatchCallbackProxy
References
| Module | OnlineSubsystemUtils |
| Header | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/FindTurnBasedMatchCallbackProxy.h |
| Include | #include "FindTurnBasedMatchCallbackProxy.h" |
| Source | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/FindTurnBasedMatchCallbackProxy.cpp |
UFUNCTION&40;BlueprintCallable,
Meta&61;&40;BlueprintInternalUseOnly&61;"true", WorldContext&61;"WorldContextObject"&41;,
Category&61;"Online&124;TurnBased"&41;
static UFindTurnBasedMatchCallbackProxy &42; FindTurnBasedMatch
&40;
UObject &42; WorldContextObject,
class APlayerController &42; PlayerController,
TScriptInterface< ITurnBasedMatchInterface > MatchActor,
int32 MinPlayers,
int32 MaxPlayers,
int32 PlayerGroup,
bool ShowExistingMatches
&41;
Remarks
Use the platform matchmaking service (like Game Center) to find a match.