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API > API/Plugins > API/Plugins/OnlineSubsystemUtils
| Name | UFindTurnBasedMatchCallbackProxy |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/FindTurnBasedMatchCallbackProxy.h |
| Include Path | #include "FindTurnBasedMatchCallbackProxy.h" |
Syntax
UCLASS (MinimalAPI)
class UFindTurnBasedMatchCallbackProxy : public UOnlineBlueprintCallProxyBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintAsyncActionBase → UOnlineBlueprintCallProxyBase → UFindTurnBasedMatchCallbackProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFindTurnBasedMatchCallbackProxy
(
const FObjectInitializer& ObjectInitializer |
FindTurnBasedMatchCallbackProxy.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UFindTurnBasedMatchCallbackProxy() |
FindTurnBasedMatchCallbackProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnFailure | FOnlineTurnBasedMatchResult | Called when matchmaking failed. | FindTurnBasedMatchCallbackProxy.h |
|
| OnSuccess | FOnlineTurnBasedMatchResult | Called when matchmaking succeeded. | FindTurnBasedMatchCallbackProxy.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Delegate | TSharedPtr< FFindTurnBasedMatchCallbackProxyMatchmakerDelegate, ESPMode::ThreadSafe > | FindTurnBasedMatchCallbackProxy.h | ||
| MaxPlayers | uint32 | Maximum number of players needed for the match if a match is created. | FindTurnBasedMatchCallbackProxy.h | |
| MinPlayers | uint32 | Minimum number of players needed for the match if a match is created. | FindTurnBasedMatchCallbackProxy.h | |
| PlayerControllerWeakPtr | TWeakObjectPtr< APlayerController > | The player controller triggering things. | FindTurnBasedMatchCallbackProxy.h | |
| PlayerGroup | uint32 | Another matchmaking parameter that must be the same for players to matchmake together - for example, this could be the game mode (1 for deathmatch, 2 for capture the flag, etc.) | FindTurnBasedMatchCallbackProxy.h | |
| ShowExistingMatches | bool | FindTurnBasedMatchCallbackProxy.h | ||
| TurnBasedMatchInterface | UTurnBasedMatchInterface * | TurnBasedMatchInterface object, used to set the match data after a match is found. | FindTurnBasedMatchCallbackProxy.h | |
| WorldContextObject | UObject * | The world context object in which this call is taking place. | FindTurnBasedMatchCallbackProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTurnBasedMatchInterface * GetTurnBasedMatchInterfaceObject() |
FindTurnBasedMatchCallbackProxy.h |
Overridden from UBlueprintAsyncActionBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
FindTurnBasedMatchCallbackProxy.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UFindTurnBasedMatchCallbackProxy * FindTurnBasedMatch
(
UObject* WorldContextObject, |
Use the platform matchmaking service (like Game Center) to find a match. | FindTurnBasedMatchCallbackProxy.h |
|