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API > API/Plugins > API/Plugins/OnlineSubsystemUtils > API/Plugins/OnlineSubsystemUtils/UEndMatchCallbackProxy
References
| Module | OnlineSubsystemUtils |
| Header | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/EndMatchCallbackProxy.h |
| Include | #include "EndMatchCallbackProxy.h" |
| Source | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/EndMatchCallbackProxy.cpp |
UFUNCTION (BlueprintCallable,
Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"),
Category="Online|TurnBased")
static UEndMatchCallbackProxy * EndMatch
(
UObject * WorldContextObject,
class APlayerController * PlayerController,
TScriptInterface < ITurnBasedMatchInterface > MatchActor,
FString MatchID,
EMPMatchOutcome::Outcome LocalPlayerOutcome,
EMPMatchOutcome::Outcome OtherPlayersOutcome
)
Remarks
End a match that is in progress while it is the current player's turn.