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API > API/Plugins > API/Plugins/OnlineSubsystemUtils
| Name | UEndMatchCallbackProxy |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/EndMatchCallbackProxy.h |
| Include Path | #include "EndMatchCallbackProxy.h" |
Syntax
UCLASS (MinimalAPI)
class UEndMatchCallbackProxy : public UOnlineBlueprintCallProxyBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintAsyncActionBase → UOnlineBlueprintCallProxyBase → UEndMatchCallbackProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEndMatchCallbackProxy
(
const FObjectInitializer& ObjectInitializer |
EndMatchCallbackProxy.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UEndMatchCallbackProxy() |
EndMatchCallbackProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnFailure | FEmptyOnlineDelegate | Called when ending the match fails. | EndMatchCallbackProxy.h |
|
| OnSuccess | FEmptyOnlineDelegate | Called when the match ends successfully. | EndMatchCallbackProxy.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LocalPlayerOutcome | EMPMatchOutcome::Outcome | Match outcome for the current player (win/loss/tie) | EndMatchCallbackProxy.h | |
| MatchID | FString | ID of the match to end. | EndMatchCallbackProxy.h | |
| OtherPlayersOutcome | EMPMatchOutcome::Outcome | Match outcome for all other players (win/loss/tie) | EndMatchCallbackProxy.h | |
| PlayerControllerWeakPtr | TWeakObjectPtr< APlayerController > | The player controller triggering things. | EndMatchCallbackProxy.h | |
| TurnBasedMatchInterface | UTurnBasedMatchInterface * | TurnBasedMatchInterface object, used to set the match data after a match is found. | EndMatchCallbackProxy.h | |
| WorldContextObject | UObject * | The world context object in which this call is taking place. | EndMatchCallbackProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EndMatchDelegate
(
FString MatchID, |
EndMatchCallbackProxy.h | ||
UTurnBasedMatchInterface * GetTurnBasedMatchInterfaceObject() |
EndMatchCallbackProxy.h |
Overridden from UBlueprintAsyncActionBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
EndMatchCallbackProxy.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UEndMatchCallbackProxy * EndMatch
(
UObject* WorldContextObject, |
End a match that is in progress while it is the current player's turn. | EndMatchCallbackProxy.h |
|