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API > API/Plugins > API/Plugins/OnlineSubsystemUtils
| Name | UCreateSessionCallbackProxy |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/CreateSessionCallbackProxy.h |
| Include Path | #include "CreateSessionCallbackProxy.h" |
Syntax
UCLASS (MinimalAPI)
class UCreateSessionCallbackProxy : public UOnlineBlueprintCallProxyBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintAsyncActionBase → UOnlineBlueprintCallProxyBase → UCreateSessionCallbackProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCreateSessionCallbackProxy
(
const FObjectInitializer& ObjectInitializer |
CreateSessionCallbackProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnFailure | FEmptyOnlineDelegate | Called when there was an error creating the session. | CreateSessionCallbackProxy.h |
|
| OnSuccess | FEmptyOnlineDelegate | Called when the session was created successfully. | CreateSessionCallbackProxy.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseLAN | bool | Whether or not to search LAN. | CreateSessionCallbackProxy.h | |
| bUseLobbiesIfAvailable | bool | Whether or not to use lobbies (as opposed to using a raw server list) | CreateSessionCallbackProxy.h | |
| CreateCompleteDelegate | FOnCreateSessionCompleteDelegate | The delegate executed by the online subsystem. | CreateSessionCallbackProxy.h | |
| CreateCompleteDelegateHandle | FDelegateHandle | Handles to the registered delegates above. | CreateSessionCallbackProxy.h | |
| NumPublicConnections | int | Number of public connections. | CreateSessionCallbackProxy.h | |
| PlayerControllerWeakPtr | TWeakObjectPtr< APlayerController > | The player controller triggering things. | CreateSessionCallbackProxy.h | |
| StartCompleteDelegate | FOnStartSessionCompleteDelegate | The delegate executed by the online subsystem. | CreateSessionCallbackProxy.h | |
| StartCompleteDelegateHandle | FDelegateHandle | CreateSessionCallbackProxy.h | ||
| WorldContextObject | UObject * | The world context object in which this call is taking place. | CreateSessionCallbackProxy.h |
Functions
Public
Overridden from UBlueprintAsyncActionBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
CreateSessionCallbackProxy.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UCreateSessionCallbackProxy * CreateSession
(
UObject* WorldContextObject, |
Creates a session with the default online subsystem. | CreateSessionCallbackProxy.h |
|