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API > API/Plugins > API/Plugins/OnlineSubsystemUtils
Library of synchronous achievement calls.
| Name | UAchievementBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/AchievementBlueprintLibrary.h |
| Include Path | #include "AchievementBlueprintLibrary.h" |
Syntax
UCLASS (MinimalAPI, Meta=(ScriptName="AchievementLibrary"))
class UAchievementBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UAchievementBlueprintLibrary
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAchievementBlueprintLibrary
(
const FObjectInitializer& ObjectInitializer |
AchievementBlueprintLibrary.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Get the description for an achievement ID (you must call CacheAchievementDescriptions first to cache them) | AchievementBlueprintLibrary.h |
|
|
static void GetCachedAchievementProgress
(
UObject* WorldContextObject, |
Gets the status of an achievement ID (you must call CacheAchievements first to cache them) | AchievementBlueprintLibrary.h |
|