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API > API/Plugins > API/Plugins/OnlineSubsystemUtils > API/Plugins/OnlineSubsystemUtils/Online
References
| Module | OnlineSubsystemUtils |
| Header | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/Online/OnlineServicesEngineUtils.h |
| Include | #include "Online/OnlineServicesEngineUtils.h" |
Syntax
class IOnlineServicesEngineUtils
Remarks
Interface class for various online utility functions for Engine
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Hidden on purpose |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| int32 | |||
| FName | GetOnlineIdentifier
(
const FWorldContext& WorldContext |
Gets an FName that uniquely identifies an instance of a world to differentiate online services for PIE | |
| FName | GetOnlineIdentifier
(
const UWorld* World |
Gets an FName that uniquely identifies an instance of a world to differentiate online services for PIE | |
| void | GetPIELogins
(
TArray< FAuthLogin::Params >& Logins |
||
| bool | |||
| void | SetEngineExternalUIBinding
(
const FOnExternalUIChangeDelegate& OnExternalUIChangeDelegate |
Bind a notification delegate when any subsystem external UI is opened/closed NOTE there is only meant to be one delegate needed for this, game code should bind manually | |
| void | SetShouldTryOnlinePIE
(
bool bShouldTry |
Enable/Disable online PIE at runtime | |
| bool | Play in Editor settings |