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API > API/Plugins > API/Plugins/OnlineSubsystemUtils > API/Plugins/OnlineSubsystemUtils/FVoiceEngineImpl
- IVoiceEngine::PatchRemoteTalkerOutputToEndpoint()
- FVoiceEngineImpl::PatchRemoteTalkerOutputToEndpoint()
References
| Module | OnlineSubsystemUtils |
| Header | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/VoiceEngineImpl.h |
| Include | #include "VoiceEngineImpl.h" |
| Source | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/VoiceEngineImpl.cpp |
virtual bool PatchRemoteTalkerOutputToEndpoint
&40;
const FString & InDeviceName,
bool bMuteInGameOutput
&41;
Remarks
This can be used to patch incoming audio to a different audio device.
Parameters
| Name | Description |
|---|---|
| InDeviceName- | name of the device to patch to. |
| bMuteInGameOutput- | if set to true, the audio going out to the game will be muted. |