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A whole Spectator reservation
| Name | FSpectatorReservation |
| Type | struct |
| Header File | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/SpectatorBeaconState.h |
| Include Path | #include "SpectatorBeaconState.h" |
Syntax
USTRUCT ()
struct FSpectatorReservation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSpectatorReservation() |
SpectatorBeaconState.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Spectator | FPlayerReservation | Spectator reservation | SpectatorBeaconState.h |
|
| SpectatorId | FUniqueNetIdRepl | Player initiating the request | SpectatorBeaconState.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Dump() |
Dump this reservation to log | SpectatorBeaconState.h | |
bool IsValid
(
bool bIsValidationStrRequired |
Is this data well formed | SpectatorBeaconState.h |