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API > API/Plugins > API/Plugins/OnlineSubsystemUtils
Platform mapping for crossplay checks
| Name | FPartyBeaconCrossplayPlatformMapping |
| Type | struct |
| Header File | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconState.h |
| Include Path | #include "PartyBeaconState.h" |
Syntax
USTRUCT ()
struct FPartyBeaconCrossplayPlatformMapping
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PlatformName | FString | Platform name (eg WIN) | PartyBeaconState.h | |
| PlatformType | FString | Platform type the name is mapped to (eg PlatformName=Win, PlatformType=OTHER) | PartyBeaconState.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FString& InPlatformName |
PartyBeaconState.h |